
I felt like there have been fewer action games in most recent years and I wanted to put another title in the genre in front of players. What keeps bringing you back to the Devil May Cry series? Itsuno caught up with Heat Vision ahead of Devil May Cry 5′s launch to discuss how he keeps the franchise fresh, what influences him (hint: Mad Max: Fury Road), how the game’s new multiplayer mode works and the “low threshold, high ceiling” approach he and his team take to appeal to both newcomers and veterans to the series.


The veteran game developer has a number of tricks up his sleeve for Devil May Cry 5, which he says he’s eager for fans to get their hands on, including a new multiplayer mode called the Cameo System and a revamped combat system that emphasizes “style.” Hideaki Itsuno, who has directed every entry in the series (though not for the entirety of 2003’s Devil May Cry 2), is back at the helm for the new game. Devil May Cry 5, set to bow Friday, brings back fan-favorite characters Dante and Nero, along with new playable character V, to hack their way through hordes of demons in the first entry in the series made for the current generation of consoles.

The Devil May Cry franchise returns with the first numbered entry in the long-running hack-and-slash series since 2008. It’s time to once again face your demons.
